Schedule Time are the values that determine until when will a certain action in the schedule be done.
Schedule Time values are divided by underscores (_) and keep in mind that if one is missing, the game will bug out (I think that you can check validity of JSON file on JSON Formatter).
.05 (or 5%) is equivalent to 3 minutes in Yandere Simulator which means that .5 (or 50%) is equal to 30 mins in-game - you can calculate custom values by a chart for minute-to-decimal conversion or by proportion calculator by template 1 / 60 = unknown value / wanted minutes.
Only 10 events are allowed in Students.json, meaning you can edit 8-6 events of your choice - 2 in case you just want the student to enter the school but not exit (like some clubmembers do) or 4 in case you want your student to leave school at a destined time.
Schedule Destinations
These are the locations you can place students in their schedule. I have not added Seat as there is a section explaining that.
Notes:
If you replace the destination of a student that was supposed to be the one after "Locker", the student will do the animation at their locker instead of the designated area.
Since the June 15 update, you cannot put "Hangout", "LunchSpot", and "Week2Hangout" on a student without one (or an Unknown student before all of them were implemented). Attempting to do so will cause bugs.
Examples:
Example 1 - this is a changed schedule for Mai Waifu that I made, instead of going to eat at her seat, she will eat at her locker. (IDK if it's my computer or a bug, but it does happen so I noted it): "ScheduleDestination":"Spawn_Locker_Seat_Mourn_Podium_Slave_Locker_Exit","ScheduleAction":"Stand_Stand_Eat_Text_Socialize_Text_Shoes_Stand"}
Example 2: "ScheduleDestination":"Spawn_Locker_Slave_Seat_Peek_Seat_Podium_Locker_Exit","ScheduleAction":"Stand_Stand_Text_Seat_Peek_Seat_Socialize_Shoes_Stand"},
Image
Id
Description
"Spawn"
This is where a student spawns each day. It's different for every student, so to know where they will stand I would suggest checking where they spawn first.
"Exit"
This location will make a student leave the school. Once the student leaves, the student won't respawn unless you go to class, which will make the student spawn at their seat.
"Locker"
This location makes a student go to their locker. Like Spawn, each one is different so check the ID's locker first.
"Club"
This only works for club members (Delinquents, Student Council and Bullies not included). It is based on IDs, so if you give them a different club, they will still go to their intended spot and if you give a clubless ID student this destination, it will be bugged. This destination will make the student go to their respective clubs.
"Mourn"
This location only works for Raibaru Fumetsu and the Basu sisters. For the Basu sisters, they will go on the rooftop, near the bench they eat at. For Raibaru, she will go to the tree where she talks to Osana.
"Slave"
This location will make the student go to where
a mind broken slave would.
"Peek"(Female)
In older builds, this will make a student go to where Oka stalks the Basu sisters in the morning. Now, this will make a student go to the right double door of the Martial Arts Clubroom.
"Peek"(Male)
This will make a student go to where Riku stalks Kokona.
"Podium"
This will make a student or a Teacher go to their classes' podium.
"Patrol"
This makes a student walk around the first, second, or third floor depending on their ID.
If Patrol is not in the animation slot, then students will stay near the occult club corridor.
If you set "Patrol" into IDs 21-40, (except for IDs 31-35) ID will make the student buggy, they will fly in the air and then disappear so be careful when using this animation!
Patrol Slots:
Rules:
Student ID: 1- 40 (Floor 1)
Student ID: 41- 60 (Floor 2)
Student ID: 61 - 80 (Floor 3)
Student ID: 81 - 100 (Floor 4 / Roof)
Exceptions:
Student ID: 1 (Taro Yamada) - Taro will patrol around the Outside of the School.
Student ID: 2 (Sakyu Basu) - Sakyu will look for something around the outside of the school and in the courtyard at the spots YandereDev set.
Student ID: 3 (Inkyu Basu) - Inkyu will look for something around the outside of the school and in the courtyard at the spots YandereDev set.
Student ID: 10 (Raibaru Fumetsu) - Raibaru will patrol the front of the fountain that faces the lockers, used on Tuesday during Osana's event! Student ID: 11 (Osana Najimi) - Just like Aoi, Osana patrols all the floors, including the rooftop.
Student ID: 28 (Riku Soma) - Riku will Patrol the First Floor while Stalking at the Peek [Male] spot sometimes, It was used after school by Riku in older builds.
Student ID: 31-35 (Occult Club Members) - the Occult Club members will patrol in the spots YandereDev set with the designed patrol spots.
Student ID: 37 (Ryuto Ippongo) - Ryuto stands near the Bathrooms where Osana gets her Phone Call!
Student ID: 38 (Pippi Osu) - Pippi stands in front of Osana's Phone Call Location, to demonstrate a Stalking Concept from YandereDev's "Let's Examine Persona - Part 1" video, but if you want her to stalk, use "Stalk" as a ScheduleAction, since "Patrol" will make her buggy, but you can also use a different one.)
Student ID: 39 (Midori Gurin) - Midori patrols the Rooftop while texting.
Student ID: 72 (Himari Fujita) - Himari Patrols the 1st Floor and waters the flowers at every staircase column.
Student ID: 73 (Sakura Hagiwara) - Sakura patrols the 2nd Floor and waters the flowers at every staircase column.
Student ID: 74 (Sumire Suzuki) - Sumire patrols the 3rd Floor and waters the flowers at every staircase column.
Student ID: 75 (Tsubaki Uesugi) - Tsubaki patrols the Rooftop and waters flowers at every water tank.
Student ID: 81-85 (Bullies) - Musume will patrol the courtyard, while each follower will patrol the floors with Kashiko who will patrol first and so on until Hoshiko who patrols the Rooftop.
Student ID: 86 (Kuroko Kamenaga) - Kuroko patrols every room that is not a classroom or a club room.
Student ID: 87 (Shiromi Torayoshi) - Shiromi patrols the outside area, like Taro.
Student ID: 88 (Akane Toriyasu) - Akane patrols the different club rooms
Student ID: 89 (Aoi Ryugoku) - Aoi patrols all the floors, including the rooftop.
"Search Patrol"
This is used when a student loses their phone, but you can have any female student do this at any time. This destination depends on the student's class and desk. The student will search their desk and the corners of their classroom.
"Hangout"
This destination depends on the student's ID. It will only work for Sakyu, Inkyu, Kuu, Horuda, Kyuji, Otohiko, Hazu, and all club members in each club. (This does not work for faculty members.)
"Cuddle" (Male)
The student will go where Riku sits with Kokona after getting together.
"Cuddle" (Female)
The student will go where Kokona sits with Riku after getting together.
"LunchSpot"
This destination depends on students ID. Students will go where that student spends their lunchtime.
"Clean"
Students will clean the school. Which classroom they go to and whether they clean toilets depends on their ID.
"Graffiti"
Students with IDs 81-85 will travel to the desk of a low reputation student. Ignored if there are no low reputation students.
"Bully"
A student with ID 81 will clap blackboard erasers over a low reputation student's head while students with IDs 82-85 will laugh and giggle at them. Ignored if there are no low reputation students.
"Shock"
Students with IDs 81-85 will travel to the Gaming Clubroom door that Gema stands near.
"Sunbathe"
Only works with IDs 81-85. Any other ID will cause the student to go inside their locker. ID's 81-85 will go to their lockers to change, and go to the lounge chairs near the pool.
"ShameSpot"
The student will go to the middle of the "Cuddle" Bench on the roof.
"Sulk" (Female)
The student will go to the spot on the rooftop where Miyuji goes to sulk when the Light Music Club shuts down.
"Sulk" (Male)
Only works on the Delinquents' IDs. They'll sit at their designated "Sulk" spot.
"Sleuth"
Works on any student, this destination is somewhat bugged, but it will make the student with this action follow Ayano around the school. They will flee a short distance if she approaches them, but they don't stop getting closer.
Sleuths and the Photography Club's IDs will automatically have their entire routine (except classtime) replaced with this if one of them witnesses Ayano murdering someone.
"Stalk"
Bugged, but still part of the schedule destinations in the code. It is unknown what it does, but it used to be the destination that has been renamed "Peek".
"Miyuki"
Students with IDs 37-40 will walk around school playing an AR game. At every possible destination, they each have a designated spot to stand while playing the game.
"Practice"
Students with IDs 51-55 will go to their designated practice spots.
"Lyrics"
The student will go to the Light Music Club and do what Myuji Shan does at LunchTime.
"Follow"
Since Osana is not in the debug build, the student will glitch out. However, if you mod the game to add Osana, the student will follow Osana behind her like how Raibaru does.
"Meeting"
The student must be a club leader or a member of the student council to work. They will go to a certain spot in the meeting room.
"InfirmaryBed"
The student will go to a bed in the infirmary.
"InfirmarySeat"
The student will go the seats where students sit after taking medicine.
"SocialSeat"
Students with IDs 21-25 will travel to the Cooking Clubroom and sit at the table.
"Week2Hangout"
This destination depends on the student's ID. They will go to their assigned spot during the Amai Challenge.
Schedule Action
You can make a student follow a daily schedule by using the following animations.
Notes:
Giving a male student a female student only animation will only make the edited student will walk in place and vice versa.
June 28 build and on-wards, couples can't cuddle, they only walk while being attached to the bench.
Giving the "Wait" animation to a student and doing Musume's task will cause them to use the smoking animation just like Musume.
Giving a Student anywhere other than their destination "Seat" the action "Sit" will cause the Student to walk in place.
Collapse
Image
ID
Description
Gender
"Mourn"
An animation used when a dead loved one passes away. This animation is triggered when you kill one of the Basu sisters, but not the other.
This animation is also triggered if a student is turned into a mind slave.
Male and Female
"Read"
An animation used by Senpai when he sits on the fountain, Kuu Dere when she sits at the library and Horuda Puresu when she sits on the rooftop.
If the student who reads is not Kuu, Senpai or Horuda, they will read occult books instead of normal books.
Male and Female
"Socialize"
An animation used by Social Butterflies and Teacher's Pets when they talk in the morning and at lunch.
Male and Female
"Sit"
An animation used by every student when they are in their classrooms.
If you use this animation when it is not class time, they will sit down while texting. If you use this action on a student without their phone or if they have a low reputation when it is not class time, they will sit while looking sad. If you use it during class time, the student will sit down while writing on paper.
Male and Female
"SocialSit"
An animation used by Sleuths in the Photography Club.
Male
And
Female
"Grade"
An animation used by teachers when they grade papers in the Faculty Room.
Even if a student isn't a teacher, you can still make them grade papers as part of their daily schedule. It will bug out when used by a student.
Female
(Teachers and
Students)
"Teach"
An animation used by teachers when they are teaching a class.
Even if a student isn't a teacher, you can still make them teach the class as a part of their daily schedule. It won't bug out when used by students. (Female Only!)
If you use this when it is not class time, the student/teacher will stand while pondering on the podium.
Female
(Teachers and Students)
"Game"
An animation used by Pippi Osu and Ryuto Ippongo when they are playing in the Gaming Club.
Male and Female
"Text"
An animation used by Midori Gurin when she is standing on the rooftop.
If the student who texts isn't a phone addict, the mobile phone used by them will not spawn unless they are texting on the rooftop.
If you want to make Midori Patrol the Roof while texting, make her Destination:"Patrol" and her Action:"Patrol".
Female
"Stand"
An animation used by Mai Waifu when she in on the rooftop, Osana Najimi when she stands in front of Senpai, Budo Masuta when he is in the Martial Arts Club and Oka Ruto when she is in the Occult Club.
Male and Female
"Peek"
An animation used by Kokona Haruka during her lunchtime event, Oka Ruto when she is stalking the Basu sisters in the morning, and Riku when he stalks Kokona.
Male and Female
"Eat"
An animation used by all students during lunchtime.
Male and Female
"Shoes"
An animation used by every student when they change their shoes at their lockers.
Even if the student has already changed their shoes, you can still make them do it again.
Male and Female
"Relax"
An animation that was used by Senpai prior to the July 24th, 2016 build when he was sitting at the fountain. Is currently used by the Student Council and Kyuji Konagawa
Male and Female
"Search Patrol"
To be paired with the "Search Patrol" destination.
Female
"Cuddle"
An animation used by Riku Soma and Kokona Haruka during lunchtime if they have been matchmade.
Right now it isn't possible to make two students cuddle.
Male and Female
"Club"
Club related Animations used by all of the Clubs (Delinquents , Student Council, Bullies, and Teachers do not count).
Male and
Female
"Clean"
An animation used by all students during Cleaning Time.
Even if it's not Cleaning Time, you can still make students clean.
Male
and
Female
"Wait"
An animation used by Musume Ronshaku during Lunchtime, when she is waiting for someone who could give her cigarettes.
They will lean/wait.
Female
"Graffiti"
Students with IDs 81-85 will travel to a student with low reputation's desk and vandalize it.
Female
"Gossip"
Students with this action will just gossip. This works just like Socialize.
Female
"Bully"
Students with this action, from IDs 81-85 will go around a student with a low reputation's desk and bully/laugh at them.
Female
"Shock"
Only worked for students from IDs 81-85. They will peek while smiling.
Female
"Sunbathe"
The student will change into their swimsuit and lie down.
Female
"Shamed"
The student will sit down with their hands on their lap.
Male
And
Female
"Sulk"(Male)
The student will sit down holding their stomach with an irritated look on their face.
Male
"Sulk"(Female)
The student will use animations Miyuji Shan does when the Light Music Club is shut down.
Female
"Stalk"
This action used to be the 'spying' animation that Oka and Riku used when peeking on their corners, it has been replaced with "Peek".
It is unknown what it currently does.
Unknown?
"Sleuth"
To be paired with the "Sleuth" destination.
Male and Female
"Sketch"
The student will sit down, while sketching on a notepad or an easel.
Male and Female
"Miyuki"
Students with IDs 36-41 will walk around school playing an AR game.
(You can make Gema play Miyuki by changing the destination and action to Miyuki, and changing his persona to the Phone Addict so he holds a phone while playing the game. He will stand between Ryuto and Midori.)
Male and Female
"Lyrics"
Animations used on Miyuji Shan during LunchTime. Pair with the "Lyrics" destination.
Female
"Follow"
To be paired with the "Follow" destination.
???
"Sew"
Makes student sew in their location. Used by Hazu Kashibuchi in the sewing room.
Male
"Meeting"
The student must be a club leader or a member of the student council to work. When used, the student will sit down, then they will talk and listen.
Male and Female
These are all we are currently aware of, if you find any feel free to add them!
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// VAMOS APRENDER A PEGAR CABELO DE UM NPC // Siga o código abaixo. // Deixe o jogador careca com o "YanHair:0" para que o cabelo anterior não sobreponha o próximo. YanHair:0 // Vamos agora conseguir o cabelo de algum NPC. // Para achar cabelos use o código abaixo. //GetGameObjectInfos: Student_ID (Nome do estudante) //Ficará assim: GetGameObjectInfos: Student_40 (Mai Waifu) // Agora, é necessário descobrir o nome do modelo do cabelo do estudante escolhido, que neste caso é "WaifuHair". // É importante duplicar o cabelo; caso contrário, o cabelo escolhido não irá para o jogador (que continuará careca), mas permanecerá com o estudante selecionado. // Duplicate:(nome do cabelo original):(nome novo para esse cabelo duplicado) //Ficará assim: Duplicate:WaifuHair:Anitta // Lembrando que o jogador deve sempre permanecer careca antes de substituir o cabelo. // Até agora, ficou assim: YanHair:0 Duplicate:WaifuHair:Anitta // Agora, vamos de fato colocar o cabelo que duplica...
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