PoseMod: Como criar um evento!

 

Making Custom Events/Cutscenes for the Demo Release

This section showcases how to make custom events & cutscenes for the demo release of the game!

This tutorial will teach you how to make Shiromi stand in the Tea House, and talk for a little bit. You can use these commands as a template for other events, too!

Before we begin:

Before we begin, I'd like to mention some formatting use in this section:

Commands that we will be putting in our cutscene will be formatted like this. You copy these into your cutscene .txt file (Except for this line of course!)

Command Templates will be formatted like this, and place holder text will be formatted like this.

Anything else will be formatted like this.

An overview of what we will learn and apply:

  • Add Destination Spots
  • Place and Rotate Characters using defined Destination Spots
  • Disable Pathfinding & Prompts
  • Make our character animate and use subtitles to make it look realistic
  • Make our character return to her normal schedule.

Adding Destination Spots

To add custom destination spots, we will be using the following command:

AddDestinationSpot:SPOTNAME:PX:PY:PZ:RX:RY:RZ

So, let's add two spots that we will be using later in our cutscene.

AddDestinationSpot:CouncilMeeting:69:0:16:0:224:0
AddDestinationSpot:CouncilGreet:68:0:16:0:206:0

Placing and Rotating Characters

To place and rotate characters, we will be using the following commands:

RefPositionRef:Student_ID (FirstName LastName):SPOTNAME

RefRotation:Student_ID (FirstName LastName):RX:RY:RZ

So let's apply this to Shiromi:

RefPositionRef:Student_87 (Shiromi Torayoshi):CouncilGreet
RefRotation:Student_87 (Shiromi Torayoshi):0:222:0

Disabling Pathfinding and Prompts

Next, we HAVE to use these commands, or else our student will walk away:

CharacterToEdit:Student_ID (FirstName LastName):true

Pathfinding.Enabled:Student_ID (FirstName LastName):false

DisableStudentPrompt:Student_ID (FirstName LastName)

DisableStudentPrompt:Student_ID (FirstName LastName)

DisableStudentPrompt:Student_ID (FirstName LastName)

DisableStudentPrompt:Student_ID (FirstName LastName)

DisableStudentPrompt:Student_ID (FirstName LastName)

These commands disable Pathfinding and Prompts. Now, let's apply this to Shiromi:

CharacterToEdit:Student_87 (Shiromi Torayoshi):true
Pathfinding.Enabled:Student_87 (Shiromi Torayoshi):false
DisableStudentPrompt:Student_87 (Shiromi Torayoshi)
DisableStudentPrompt:Student_87 (Shiromi Torayoshi)
DisableStudentPrompt:Student_87 (Shiromi Torayoshi)
DisableStudentPrompt:Student_87 (Shiromi Torayoshi)
DisableStudentPrompt:Student_87 (Shiromi Torayoshi)

Adding Character Animations & Subtitles

Now that we've placed Shiromi and stopped her from moving and disabled her prompts, now we can do the fun part: Adding Character Animations and Subtitles! First, let's showcase some new commands we will be using.

New Commands
Subtitle.New:TEXTPlaces a subtitle on the screen, just like scripted events.
Wait:INTWaits a number of seconds before moving onto the next line.
AnimCrossfade:Student_ID (FirstName LastName):ANIMATIONTransitions from one animation to another, defining a student & animation.

Now, copy this into your cutscene .txt file:

Subtitle.New:Hi there! woah, you modded a cutscene! thats so cool!
// Note: when you add two forward slashes at the start of a line, that means it's a comment, and won't be run as code.
// Make Shiromi say something!
AnimCrossfade:Student_87 (Shiromi Torayoshi):f02_carefreeTalk_02
// Give Shiromi A Talking Animation!
Wait:7
// If we don't add this and we clear the subtitle (next line), the text dissapears so we can't read it!(It will not work in new pose mod(I think) )
UILabelTextSubtitle:
// This clears the subtitle currently on the screen!
RefPositionRef:Student_87 (Shiromi Torayoshi):CouncilMeeting
RefRotation:Student_87 (Shiromi Torayoshi):0:206:0
// Move Shiromi across the room!
Subtitle.New:I have to go now. See ya!
Wait:4
UILabelText:Subtitle:
// Make her say goodbye!

Making our Character return to their normal schedule

To make a character return to their normal routine, we have to use these commands:

CharacterToEdit:Student_ID (FirstName LastName):false

Pathfinding.Enabled.Student_ID (FirstName LastName):true

EnableStudentPrompt:Student_ID (FirstName LastName)

EnableStudentPrompt:Student_ID (FirstName LastName)

EnableStudentPrompt:Student_ID (FirstName LastName)

EnableStudentPrompt:Student_ID (FirstName LastName)

EnableStudentPrompt:Student_ID (FirstName LastName)

So let's apply this to Shiromi:

CharacterToEdit:Student_87 (Shiromi Torayoshi):false
Pathfinding.Enabled:Student_87 (Shiromi Torayoshi):true
EnableStudentPrompt:Student_87 (Shiromi Torayoshi)
EnableStudentPrompt:Student_87 (Shiromi Torayoshi)
EnableStudentPrompt:Student_87 (Shiromi Torayoshi)
EnableStudentPrompt:Student_87 (Shiromi Torayoshi)
EnableStudentPrompt:Student_87 (Shiromi Torayoshi)

Congrats!

And congrats! Congrats, we've just made a simple cutscene!

Now for some more complex commands!

If you're making a full scale mod, on your main mod txt file we can use code to run our event at a specific day/time. We will play our cutscene at pm on a monday for example.

if:Weekday:monday
AtTimeStartEvent:17:cutscenename
end

Now our cutscene runs automatically!

If you use this tutorial to make your own cutscenes, comment them below! Any questions? comment them as well, and i'll do my best to answer!


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Commands List

NOTE: Not all animations can be used. Only the ones that either a character or the player uses can be used. All commands and their parameters are case sensitive.

NameDescriptionExampleImage
Atmosphere:FloatSets the current atmosphere.Atmosphere:0.5
DecAtmosphere:FloatDecreases the current atmosphere.DecAtmosphere:20
Sanity:FloatSets the player's sanity.Sanity:0
AtTimeStartEvent:Int:StringStarts a cutscene at a specified 24-hour timeAtTimeStartEvent:13:LunchRoutine
DecSanity:FloatDecreases the current sanity.DecSanity:30
YanVisible:BoolToggles whether or not the player is visible. Students will still be able to see her, though.YanVisible:false
HUD:BoolWIPHUD:false
HUD2:BoolWIPHUD2:false
HUD3:BoolWIPHUD3:false
TimePaused:BoolToggles whether or not time will pass.TimePaused:true
TimeText:TextChanges what time the HUD displays.TimeText:430
SetTime:FloatChanges the current time.SetTime:4000
YanAddNewAdds student animations to the player so that they can be played with YanPlayExistingAnimation or YanCrossFadeExistingAnimations.YanAddNew
SanityBasedKills:BoolToggles sanity animations.SanityBasedKills:true
YanSetAnimWeight:Text:FloatWIPWIP
YanCanMove:BoolToggles whether or not the player can move.YanCanMove:false
YanPlayExistingAnimation:TextMakes the player play an animation. Requires YanAddNew before it if that animation is for students. The animation will not play unless the player cannot move and has their animation stopped with YanStopExistingAnimation.YanPlayExistingAnimation:f02_idle_20
YanCrossFadeExistingAnimation:TextMakes the player play an animation, while cushioning the animation that was played before it. Requires YanAddNew before it if that animation is for students. The animation will not play unless the player cannot move and has their animation stopped with YanStopExistingAnimation.YanCrossFadeExistingAnimation:f02_newWalk_00
YanStopExistingAnimationStops the current animation the player is using. The animation will not stop unless the player cannot move.YanStopExistingAnimation
YanExistingAnimationSpeed:Text:FloatSet's a speed for how fast a animation YandereChan is playing is. (Waring it only sets the speed for the animation!)YanExistingAnimationSpeed:f02_newWalk_00:1.5
YanHair:IntChanges the player's current hairstyle.YanHair:102
YanSetIdleAnim:TextSet's the player's idle animation. Requires YanAddNew before it if that animation is for students.YanSetIdleAnim:f02_idle_20
YanSetWalkAnim:TextSet's the player's walk animation. Requires YanAddNew before it if that animation is for students.YanSetWalkAnim:f02_newWalk_00
YanSetRunAnim:TextSet's the player's run animation. Requires YanAddNew before it if that animation is for students.YanSetRunAnim:f02_run_00
YanSetAnimLoop:Text:IntMakes an animation yandere chan plays slower or faster . Requires YanAddNew before it if that animation is for students.YanSetAnimLoop:f02_newWalk_00:7
YanReplaceAnim:Text:TextReplaces one of the player's animations with a different one.YanReplaceAnim:f02_demonIdle_00:f02_idleShort_00
CharacterReplaceAnim:Text:Text:TextReplaces a character's animation with a different one.CharacterReplaceAnim:Student_ID:Animation:NewAnimation

CharacterReplaceAnim:Student_2 (Sakyu Basu):f02_demonIdle_00:f02_idleShort_00

RefPathfinding:Text:TextMakes a student find and follow another student.

RefPathfinding:Student_5 (Horuda Puresu):Student_6 (Kyuji Konagawa)

RefPathfindingSpeed:Text:Float

Changes the speed of pathfinding for a student.RefPathfindingSpeed:Student_39 (Midori Gurin):4
HairFromYanTo2:text:text:text

Gives a Student one of Yandere-Chan's Hairstyles.

The first parameter for the student. Second for the hairstyle. The third can be anything. It is the duplicated hairstyle's name.

HairFromYanTo2:Student_2 (Sakyu Basu):LovelyHair:LovelyHairSakyu
KillCharacter:TextKills a student or teacher.KillCharacter:Student_4 (Kuu Dere)

KillCharacter:Teacher_11

killbydeathtype:StudentScript student:int deathtypeKills a student or teacher with a specific death type.killbydeathtype:Student_4 (Kuu Dere):2

killbydeathtype:Teacher_11:3

1 = killed/bleeding

2 = killed/NotBleeding

3 = Tranquilized

4 = Decapitated

5 = Burned To Death

6 = Dismembered

Activate:Text:BoolActivates or deactivates game objects. Can be anything from a student to a bucket.(To make Taro invisible)

Activate:Student_1 (Taro Yamada)/Character/m01:false

(To disable the whole school)

Activate:School:false

SetUniform:Text:IntChanges the uniform of a student.

1 - Short Sleeve Uniform

2 - Long Sleeve Uniform

3 - Short Sleeve Sweater Uniform

4 - Brown Blazer

5 - Black and Red Blazer

6 - Black and Red Long Sleeve Uniform

SetUniform:Student_2 (Sakyu Basu):2
SetClothing:Text:IntChanges the clothing of a student.

0 - Towel (Nude if male)

1 - School Uniform

2 - Swimwear

3 - Gym Uniform

4 - Martial Arts Outfit

SetClothing:Student_2 (Sakyu Basu):2
FenceActivates both Fences.Fence
Fence.Set:BoolActivates / deactivates both Fences.Fence.Set:false // Fence.Set:true
SaveClassSeat ClassSeatPosition:Vector 3Changes your Class Seat Position + Prompt and Aura (Yandere Chans Seat)

SaveClassSeat

ClassSeatPosition:9, 8, -26

HairStyle:Text:IntChanges the Hairstyle of the selected Student.HairStyle:Student_30 (Kokona Haruka):0
YanEmptyTorsoMakes the Torso of Yandere Chan EmptyYanEmptyTorso
StudEmptyTorso:TextMakes the Torso of a Student EmptyStudEmptyTorso:Student_30 (Kokona Haruka)
PrepDelsLocates the Delinquent under the Ground and removes the Timer.PrepDels
Teacher:Text:BoolGives a Student, Teacher Functions (Apprehending you, sending you to the Guidance Counselor, being private, etc.)Teacher:Student_30 (Kokona Haruka):true
RightEyeColor:Text:Color colorChanges the Right EyeColor of a Student.RightEyeColor:Student_30 (Kokona Haruka):1, 0, 0

LeftEyeColor:Student_ID (FN LN):red, green, blue

LeftEyeColor:Text:Color colorChanges the Left EyeColor of a Student.LeftEyeColor:Student_30 (Kokona Haruka):1, 1, 0

LeftEyeColor:Student_ID (FN LN):red, green, blue

InEvent:Text:BoolIf you activate this, you can't speak to the Student that you set into InEvent.InEvent:Student_30 (Kokona Haruka):true
ActivatePlayer:BoolActivates / deactivates the PlayerActivatePlayer:false
FirstPerson1Detaches the Camera from Yandere Chan (just like Cinematic Camera Mode!)FirstPerson1
FirstPersonAttaches the Camera to Yandere Chans Head, enables a 1. Person View (Controls are a bit Hard!)FirstPerson
DeAttach:TextDetaches a Gameobject and changes its Parent to the Root.DeAttach:[Object you want!]
PlayAsBoy

Enables a PlayAsBoy Mode

[it might not work in Unity 5 anymore!]

PlayAsBoy
RemoveDebugMenuMakes the Debug Menu unaccessable!RemoveDebugMenu
RemoveEastereggMenu

Makes the EasterEgg Menu

unaccessable!

RemoveEastereggMenu
EnablePoseModMenu:Bool

Enables / disables the PoseMod

Menu!

EnablePoseModMenu:false
RainySkyChanges the Skybox to a Rainy Skybox!RainySky
NightSkyChanges the Skybox to a Night Skybox!NightSky
LockDoorAt:Vector3 locationLocks a Door at a Specific Position.LockDoorAt:x , y, z
OpenDoorAt:Vector3 locationOpens a Door at a Specific PositionOpenDoorAt:x ,y, z
LayerToYan:TextAdds the Selected GameObject as a Layer on Yandere Chan.LayerToYan:[Object you want!]
AttachSkinnedMeshTo:Text:TextAttaches the Mesh of Object 1 to Object 2! [Might require more Commands!]AttachSkinnedMeshTo:Student_30 (Kokona Haruka):YandereChan
AttachSkinnedMesh:TextAttaches the Mesh of Object 1 automatically to Yandere ChanAttachSkinnedMesh:Student_30 (Kokona Haruka)
AttachSkinnedMeshWithPrefix:Text:TextAttaches the Mesh of Object 1 automatically to YandereChan and changes the Name of the attached Object!AttachSkinnedMeshWithPrefix:Student_30 (Kokona Haruka):Kokonut
RandStuds:TextThe Name you enter will automatically be an Random generated Student.RandStuds:Kokona Haruka
RestartDayRestarts the Day!RestartDay
PlayerPrefInt:FemaleUniform:IntChanges the Uniform of the whole schoolPlayerPrefInt:FemaleUniform:5

PlayerPrefInt:MaleUniform:5

SetAccessory:Text:Int:BoolEnables an accessory on a Student.

where:

0 = Book

1 = Arm band

2 = Bento

3 = Phone

4 = Green phone

5 = Pen

6 = Leg warmers

SetAccessory:Student_39 (Midori Gurin):4:true
DoStudAccessory:Text:Int:BoolAdds a club accessory to a student. "Int" refers to the Club's ID number.

(Where Cooking = 1, Drama = 2, Occult = 3, Art = 4, Music = 5, Martial Arts = 6, Photo = 7, Science = 8, Sports = 9, Gardening = 10, and Gaming = 11)

DoStudAccessory:Student_5 (Horuda Puresu):3:true
TimeScale:FloatChanges how fast time passesTimeScale:5

AMZE's Commands List

NOTE: These commands will only work in newer versions of Pose Mod (Unity 2019 and Unity 2017). Some commands, such as SpawnSpecial, may no longer function as intended in the official demo builds.

NameDescriptionExample
EnableGameObject:ObjectName:BoolThis Enables/Disables an Object! Practically a force Activation for hidden Objects.EnableGameObject:SmallTree:false
EnableGameObjectComponents:ObjectName:BoolEnables/Disables ALL GameObject Components(Scripts, AudioSources, etc.
PromptLabelText:PromptObjectName(MurderPrompt for example!):LabelID:LabelTextChanges a Prompt's Label Text.
PromptLabelColor:PromptObjectName(MurderPrompt for example!):LabelID:Red:Green:BlueChanges a Prompt's Label color.
Pathfinding.Enabled:Student_ID (Student Name):BoolThis can be used for Events, to make a student Stop following their Routine! Basically the Command from KG to make a Character stop moving, just without glitching movements.
DisableStudentPrompt:Student_ID (Student Name)Disables a StudentPrompt.DisableStudentPrompt:Student_30 (Kokona Haruka)
EnableStudentPrompt:Student_ID (Student Name)Enables a StudentPrompt.EnableStudentPrompt:Student_30 (Kokona Haruka)
ChangeMaterialShader.ThroughFind:MeshRendererObject:MaterialID:ShaderName ("Toon/Lighted Outline" for example.)Changes a Shader of a Renderer through the Shader Names.
ChangeMaterialShader.ThroughRenderer:MeshRendererObject:MaterialID:OtherMeshRendererObject:OtherMaterialIDChanges a Shader of a Renderer through the Shader Names!
YanEmptyHandsRemoves Every Object out of YandereChans Hands!YanEmptyHands
RendererColor2:Object:MaterialID:R:G:BThis changed the Material color selecting through the ID.
DestroyYanPantysDestroys Yandere-chan's panty model.DestroyYanPantys
ChangeShaderInt.ThroughFind:RendererObject:MaterialID:ShaderVar:VariableChanges stuff like a Shaders "_Outlines" to a value (default is: 0.002).
ChangeShaderFloat.ThroughFind:RendererObject:MaterialID:ShaderVar:VariableChanges stuff like a Shaders "_Outlines" to a value (default is: 0.002)
EmptyStudentMesh:Student_ID (Student Name)Changes a student's mesh to nothing, can be used for replacing a whole character model.EmptyStudentMesh:Student_30 (Kokona Haruka)
ModelAttacher:Attachment:PelvisRoot of the Object you want to attach to (called Character sometimes too!)Attaches Rigged Object 1 to Object 2.
RiggedAccessoryAttacher:Object you want to attach to:Attachment:The Object materials that should be used for the mesh!Attaches Rigged Object 1 to Object 2, this is the way YandereDev adds the eye types and attaches rigged models.
SpawnStudent:StudentID:NameOfTheStudentSpawns a student, useful for stuff like different Spawn Times or spawning under certain conditions!SpawnStudent:Student_30: (Kokona Haruka)
Private:Student_ID (Student Name):BoolMakes a student "private," making you unable to talk to them, and certain stuff won't work anymore.Private:Student_11 (Osana Najimi):true
CanTalk:Student_ID (Student Name):BoolYou can allow a student to be interactable or not.CanTalk:Student_30 (Kokona Haruka):false
ChangeDestinationName:Student_ID (Student Name):Phase:DestinationNameChanges a Student's Destination Name on a Certain phase of the day.ChangeDestinationName:Student_4 (Kuu Dere):2:Week2Hangout
ChangeActionName:Student_ID (Student Name):Phase:ActionNameChanges a Student's Action Name on a Certain phase of the day.ChangeActionName:Student_4 (Kuu Dere):2:Socialize
StudentBlush:Student_X (Name):Int (I recommend between 0 and 1!)Changes a Student's Blush.StudentBlush:Student_30 (Kokona Haruka):1
CharacterSetRelaxAnim:Student_ID (Student Name):StringChanges a Student's Relax Animation.CharacterSetRelaxAnim:Student_30 (Kokona Haruka):f02_sit_00
CharacterSetPatrolAnim:Student_ID (Student Name):StringChanges a Student's Patrol Animation.
CharacterSetSitAnim:Student_ID (Student Name):StringChanges a Student's Sit Animation.
charactersetshoveanim:Student_ID (Student Name):StringChanges a Student’s Push Animationcharactersetshoveanim:Student_87 (Shiromi Torayoshi):f02_pushCouncilStrict_00
Pushable:Student_ID (Student Name):BoolMakes a Student Pushable, just like a student on the roof.Pushable:Student_30 (Kokona Haruka):true
Drownable:Student_ID (Student Name):BoolMakes a Student Drownable, just like a student at the Fountain or on the Toilet.Drownable:Student_30 (Kokona Haruka):true
CharacterAddAnimations:Folderpath to the designated AssetBundle:Student_X (Name)Adds Animations from an AssetBundle to a Student.
AddRigidbody:GameObjectAdds a Rigidbody onto a GameObject, this allows the GameObject to have physics and be like a ball, or a falling weight, weapon, etc...
EnableRigidbody:GameObjectEnables a Rigidbody which is on specific GameObjects.
SubtitleDistanceScaleObject:GameObjectThe Scale of the Subtitle Changes depending on the distance between the Player and the Object that you choose above! Useful for events and cutscenes.
StopSpying:SpyObjectMakes you stop spying, useful for Events.
CharacterAddNew:Student_ID (Student Name)This isn't a new Command, though it now adds RivalChan's, Geiju's, Headmasters, Counselor's and Gardening Club animations to Students too.CharacterAddNew:Student_30 (Kokona Haruka)
ObjectAnimationPlay:GameObject with Animation Component:AnimationNamePlays an Object animation on a Specific Object.
ObjectAnimationCrossfade:GameObject with Animation Component:AnimationNameCrossfades an Object animation on a Specific Object.
ListAllObjectAnims:GameObject with Animation ComponentCreates a txt. in your Streaming AssetsFolder, which contains all Animation names on your Animation Component, useful to use those Animations.
Destroy:ObjectNameDestroys an Object, deletes it in a way.Destroy:Radio
Pathfinding.SetTarget:Student_ID (Student Name):XPos:YPos:ZPos : XRot:YRot:ZRotMakes a Character stop following their Routine and start following a Set Target, this doesn't overwrite the Routine Slot.
Pathfinding.SetTargetToSpot:Student_ID (Student Name):ObjectNameMakes a Character stop following their Routine and start following an OBJECT OR SPOT, this doesn't overwrite the Routine Slot.Pathfinding.SetTargetToSpot:Student_40 (Mai Waifu):Radio
Pathfinding.ReturnToRoutine:Student_ID (Student Name)Makes a Character pathfind their current ROUTINE schedule again.Pathfinding.ReturnToRoutine:Student_30 (Kokona Haruka)
ChangeScheduleDestinationTarget:Student_ID (Student Name):Phase:XPos:YPos:ZPos : XRot:YRot:ZRotThis won't result in weird bugs and can actually use every destination in the JSON even Hangout,
and isn't depending on if there is a Transform signed to that destination since it basically signs a new Transform for its Schedule.
ChangeScheduleDestinationTargetToSpot:Student_ID (Student Name):Phase:ObjectNameThis won't result in weird bugs and can actually use every destination in the JSON even Hangout,
and isn't depending on if there is a Transform signed to that destination since it basically signs an existing Object for its Schedule. ALSO if you set a Spot using AddDestinationSpot
you can pathfind it with the name you set later too.
AddDestinationSpot:SpotName: Xpos:YPos:ZPos : XRot:YRot:ZRotAllows you to add Destination Spots that you can use later for pathfinding! using the ChangeScheduleDestinationTargetToSpot Command.
FirstPersonCam:BoolEnables / Disables the First Person mode.FirstPersonCam:true
Experimental Commands
SmoothRotation3:Object:XRot:YRot:ZRot:Speed
Smooth rotation! and a speed, how fast it should rotate to the selected Rotation.
SmoothPosition:Object:XPos:YPos:ZPos:SpeedSmooth rotation! and a speed, how fast it should rotate to the selected Rotation.
Physics Commands
Physics.Add:Bone you want to have Physics for!Adds Physics to a Bone, that is used for hairs at the moments! WARNING only use a BONE not an OBJECT since they will start changing their Positions in bizarre ways.
Physics.Damping:Bone:FloatChanges the Damping of the Physics.
Physics.Elasticity:Bone:FloatChanges the Elasticity of the Physics.
Physics.Inert:Bone:FloatChanges the Elasticity of the Physics.
Physics.Gravity:Bone:X:Y:ZChanges the Gravity of the Physics!
Physics.enabled:Bone:BoolEnables / Disables Physics.
Gravity.Set:X:Y:ZYou can set the Game's Gravity with this!
Gravity.ResetResets the Gravity!
Gravity.ZeroGravitySets the gravity to Zero Gravity!
JiggleBone.Add:Bone you want to have a JiggleBone for!Adds a JiggleBone to a Bone! WARNING only use a BONE not an OBJECT since they will start changing their Positions in bizarre ways.
JiggleBone.Damping:Bone:FloatChanges the Damping of the JiggleBone.
JiggleBone.TargetDistance:Bone:FloatChanges the TargetDistance of the JiggleBone.
JiggleBone.Mass:Bone:FloatChanges the Mass of the JiggleBone.
JiggleBone.Gravity:Bone:FloatChanges the Gravity of the JiggleBone.
JiggleBone.enabled:Bone:BoolEnables / Disables a JiggleBone.
If Commands
if:ObjectNearPoint:ObjectName:X:Y:Z:MIN DISTANCEChecks if an Object is near a specific position in a specific radius.
if:Time:MinTime:MaxTimeChecks if the current time is between the MinTime and the Max time, useful so that events won't play after a certain Time.
if:PromptPressed:PromptObjectChecks if a Prompt is being pressed.
if:StudReputationIsAbove:Student_ID (Student Name):IntChecks if a Student Reputation is above a certain number!
if:StudReputationIsUnder:Student_ID (Student Name):IntChecks if a Student Reputation is under a certain number!
if:Weekday:DayOfTheWeekChecks for a certain weekday! can be the Weekday name or number ( Example: Monday // Monday // 1 )
if:Key:KeyNameChecks for a certain Key and not starts a cutscene depending on if the key was pressed!
if:WeightChecks if Yandere Chan is carrying the 50 kg Weight!
if:Weapon:WeaponIDChecks if YanChan is HOLDING a certain Weapon or not!
Other Commands
PlaySound5:Sound Name (Sounds folder):Object it plays on: Multiplication of the height (I recommend values like 1.5):Bool for changing the Sound pitch depending on the games speed:Bool for if it should loop!Useful to make it sound correctly try certain values like 1.5):Bool for changing the Sound pitch depending on the Game's Speed!:Bool for if it should loop.
Already Existing Routine Spots.
Senpai :

Hangout1

Rainbow 6 Girls :

Hangout2 ( Yui )

Hangout3 ( Yuna )

Hangout4 ( Koharu )

Hangout5 ( Mei )

Hangout6 ( Saki )

Hangout7 ( Kokona )

Rainbow 6 Boys :

Hangout8 ( Haruto )

Hangout9 ( Sota )

Hangout10 ( Hayato )

Hangout11 ( Ryusei )

Hangout12 ( Sora )

Hangout13 ( Riku )

Gaming Club :

Hangout14 ( Pippi )

Hangout15 ( Ryuto )

Hangout16 ( Midori )

Hangout20 ( Waifu )

Basu Sisters :

Hangout17 ( Sister1, Inkyu )

Hangout18 ( Sister2, Sakyu )

Librarian :

Hangout19 ( Kuudere )

Martial Arts Club :

Hangout21 (MA Master, Budo )

Hangout22 (MA Journeyman, Sho )

Hangout23 (MA Apprentice, Juku )

Hangout24 (MA Journeyman, Mina )

Hangout25 (MA Apprentice, Shima )

Occult Club :

Hangout26 (Occult President, Oka )

Hangout27 (Occult Crush, Shin )

Hangout28 (Occult Girl 1, Supana )

Hangout29 (Occult Boy 1, Chojo )

Hangout30 (Occult Girl 2, Kokuma )

Hangout31 (Occult Boy 2, Daku )

Horuda :

Hangout32 (Horuda)

Osana :

Hangout33 ( Osana )

Bully Hangouts :

Hangout81 (Musume)

Hangout82 (Bully 1, Kashiko )

Hangout83 (Bully 2, Hana )

Hangout84 (Bully 3, Kokoro )

Hangout85 (Bully 4, Hoshiko )

SC Hangouts :

Hangout (Strict, Kuroko )

Hangout (Casual, Shiromi )

Hangout (Grace, Akane )

Hangout (Edgy, Aoi )

Special Hangouts :

Hangout34 (Kizana)

Hangout (Megami)

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